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Hideo Kojima: 'I can do more than just Metal Gear' 

December 1, 2012 4:54pm
Admired and revered as the visionary behind the Metal Gear franchise, Hideo Kojima recently revealed in an interview with "Electronic Gaming Monthly" Magazine (EGM) that he would like to be remembered beyond the highly successful stealth action game series he created. 
From its bare beginnings in the 80s during the 8-bit era, to attaining critical acclaim with the release of “Metal Gear Solid” for the original Sony Playstation in 1998, Kojima has done it all. He eventually went on to establish his own team, “Kojima Productions,” while maintaining a healthy working relationship with parent company Konami. 
The man behind “Tactical Espionage Action” and the creator of Snake, the infamous video game character, is looking to the future with potential concepts to introduce and explore.  

“I’m often misinterpreted,” Kojima said in the "EGM" Interview, going on to express the wish that he wants to “work on original properties, but 'Metal Gear' offers plenty of benefits.” By creating the Fox Engine, which will be used in the next MGS installment “Metal Gear Solid: Ground Zeroes” (and no, that's not a typo), Kojima stated that he and the developers “were only able to develop it because it was intended for the next `Metal Gear'”, and that “we’re introducing concepts intended for entirely new intellectual properties using the brand.”
Asked about his feelings on his legacy, Kojima went on to state how he perceived things: “I’ll admit that I hope my future endeavors are thought of as ‘works by Hideo Kojima’ rather than ‘from the creator of Metal Gear.’

"I haven’t really shown the world what else I might be capable of yet. This may sound pretentious, but I don’t like being thought of as ‘the Metal Gear guy.’ There’s a lot more that I can do,” he says.
For all his success and vision, Kojima is still hungry, not content to rest on his success with the “Metal Gear” franchise. And that’s never a bad thing. 
To be fair, Kojima has also explored other concepts between his tenure with the MG games. These endeavors include the “Zone of Enders” franchise, plus adventure games “Snatcher” and “Policenauts” -- the latter title introduced concepts and characters utilized in the MGS franchise, including Meryl Silverburgh. 
He was also executive producer behind the successful reboot of the Castlevania franchise, “Castlevania: Lords of Shadow.” -- KDM, GMA News

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