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GAME REVIEW: Smiles, laughter and tears abound in ‘The Last of Us: Left Behind’


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Never has a video game simultaneously captured and broken our hearts with as much poignancy as “The Last of Us”. In a single game, Naughty Dog crafted a brutal, yet believable world filled with deep, complex characters as unforgettable as film and literature’s most beloved personalities.
 
Though the central narrative that includes Joel and Ellie’s trek through Infected-ridden America is finished, The Last of Us universe is so rich that it remains ripe for exploitation. Naughty Dog could have gone any route for their downloadable content (DLC). They could have selected from any of the game’s supporting characters to tell a new tale. They could have opted to put players in the shoes of a different group of survivors from another city.
 
Instead “Left Behind”, the first and only downloadable story campaign for “The Last of Us”, focuses on Ellie, the strong yet fragile 14-year-old heroine of the original game. Was a new adventure revolving around such a popular character the safest choice for Naughty Dog? Perhaps. Is it an unnecessary addition to a story so complete that revisiting the same characters would only prove excessive? One would think the answer is “yes”, but with “Left Behind”, directors Druckmann and Straley demonstrate how one, shorter story can be so powerful that it alters our perceptions of these characters forever.
 
 
 
 
Two separate, yet connected lives
 
“Left Behind” is not a sequel to “The Last of Us”. It serves as both a prologue and a vehicle through which a specific gap in the original story is filled, and is therefore better played after completing the main game.
 
The portion of “Left Behind” that takes place several months before the events of “The Last of Us” does what no other game has done before: it allows players to experience life as an ordinary adolescent girl living in not-so-ordinary times. We are reintroduced to Ellie, but it soon becomes apparent that this is a different person from the one that embarks on a journey with Joel in the future. There is little anger in this particular Ellie, no grim resolve to affect change, only a childish hope as bright as her smile.
 
The game then introduces us to its second most important character, Ellie’s best friend Riley. Together they sneak out of the military-controlled quarantine zone and enter a vast, dilapidated mall. It is here, amidst the dust-choked, rust-covered remains of a world they had never known, that they make their playground. It is also here that we see these two for what they are: regular kids with a passion for games, dinosaurs, and silly jokes.
 
As you progress through “Left Behind”, you will realize it is as much an expedition into the game’s stunning locales as it is an exploration of Ellie’s relationship with Riley – a relationship whose impact on the former’s psyche will continue to echo through time. When juxtaposed with her friendship with Joel, these revelations demonstrate exactly why this DLC is so important: it explains how these two distinct types of relationships – one with a best friend and another with a father figure – are interwoven. By making us experience a pivotal moment in Ellie’s life, “Left Behind” shows us how the bridge is formed between her two different selves, in turn giving us greater insight into her motivations in “The Last of Us”.
 
Girls, they just wanna have fun
 
Gameplay in “Left Behind” is generally the same as in “The Last of Us”, with some noticeable tweaks and some fun, fresh additions.
 
Combat is sparse in the DLC’s opening minutes, instead making way for heavy helpings of exploration. The aforementioned mall is chock-full of things to see and interact with, such as toys, books, and other items that would make any child giggle.
 
The wonderful thing about “Left Behind” is that, unlike other games, it does not rely on fully-rendered cut scenes to gloss over or speed through the smaller, simpler moments, such as those shared by two teenage girls having fun. Instead, we are made to experience these moments firsthand through minigame-type diversions.
 
While this may sound like a recipe for disaster, the truth is these interactive, seemingly inconsequential events never feel forced or out of place. In fact, they’re not only enjoyable, they also accomplish two other things. One, they gradually move this character-driven story forward. Two, they have the side (or perhaps intended) effect of making us reconsider what we take for granted in our own lives. Here we have two girls finding joy in each other’s company and in old, broken things, whereas we of a world untouched by the apocalypse can never seem to find contentment despite being surrounded by people and the veritable treasures of our age.
 
Naughty Dog’s underdog
 
Combat still entails a lot of sneaking around. Because Ellie is shorter, weaker, and less knowledgeable in the art of fighting than Joel, she cannot punch her way out of a scuffle. Go toe-to-toe with a foe, and you will end up on the floor, bloodied and beaten. Ambushing your enemies from behind is your best bet. The enemy A.I. remains spectacular, however; hide in one place for too long, or make too much noise, and they will eventually find you. So you will have to strike a careful balance between staying out of sight, keeping quiet, and never sitting still for extended periods of time.
 
A most entertaining dynamic in the DLC is playing your enemies off against each other. Though the original game had you confronting both humans and the Infected, these two distinct enemy types never had the chance to meet. In “Left Behind”, there are several cases in which the two factions will occupy the same scene simultaneously. With a well-thrown bottle or brick, these scenarios provide ample opportunity for you to trigger events that will lead to both sides tearing each others’ throats out. This could, of course, work wonders for you, as the ensuing chaos can whittle down enemy numbers, or help you slink through entire places unnoticed.
 
 
 
 
A benchmark for DLC
 
“Left Behind” can be finished in two hours, although if you revel in taking your time to investigate every nook and cranny of the in-game environment, this could stretch to as long as four hours. And what a treat this game is to behold! The graphics are as gorgeous as ever, every tiny detail as unique as the next, so that there will be times you will find yourself just stopping and staring to take it all in.
 
$14.99 for DLC is indeed pricey, but what you get in return is not only a fun and great-looking game, but an extremely well-paced, compelling story involving layered characters you can’t help but feel for.
 
The impact of “Left Behind” on “The Last of Us” is profound; not only does our young heroine, Ellie, become more of a whole person, it also makes our previous experience with the original campaign that much more meaningful. It is rare for DLC to accomplish so much in such a small package, and it is for these reasons that “Left Behind” is worthy of all the smiles, laughter and tears it will bring you. – TJD, GMA News