‘P.T.’ successor ‘Allison Road’ back in development after cancellation
Horror game fans were dismayed upon the cancellation of “Silent Hills” and the subsequent removal of its playable teaser, “P.T.,” from the PlayStation Network.
Inspired by its genuine scares and creepier-than-a-bucket-of-dead-babies atmosphere, it didn’t take long for the indie game development community to churn out an army of “P.T.” clones meant to fill the void left by the teaser’s retirement. Of all these projects, however, only one game captured “P.T.’s” essence well enough to rise above the rest: “Allison Road.” Sadly, on June 4, 2016, an announcement was made that “Allison Road” had also been axed.
Now it appears “Allison Road” is back in development, according to a statement Chris Kesler, the creator of “Allison Road,” made to IGN.
“I'm actually really happy to be able to announce that [Allison Road] will continue,” said Kesler, who added that his passion for the game has not waned. “We had a lot of support online and some folks out there are just incredibly nice.”
Kesler will now work on “Allison Road” alone under Far From Home, the new label he co-founded with his business partner, who just so happens to be his wife.
On July 1, 2015, “Allison Road” was introduced to the gaming public as a 13-minute video showcasing pre-alpha gameplay. Just like “P.T.,” it featured beautiful photorealistic visuals, an ordinary suburban home that gradually turned malevolent, and of course, a mysterious ghost girl. It was immediately accepted as a homage and spiritual successor to “P.T.”
The game’s enthusiastic reception encouraged Kesler to recruit a development team and found the game studio Lilith Ltd. He also created a Kickstarter campaign so that they could afford to build “Allison Road.” The campaign was cancelled, however, when Team17 came forward offering to fund and publish the game.
Then, on June 4, 2016, “Allison Road’s” Twitter account made the sad announcement that the game had been cancelled.
Rumors started flying around that Konami had something to do with the cancellation. Kesler himself kept mum about what transpired between Lilith Ltd. and Team17 to lead to the game’s downfall. Whatever truly happened, the good news is that “Allison Road” is now back on track.

“It did take a bit of soul searching to find the drive again to work on Allison Road and to simply make a call on what to do next,” Kesler explained. “After the setback, I took a bit of a break from working on it and reevaluated all the work that had been done so far—the whole journey, so to speak. I started making a few (in my opinion) necessary changes to the story and the flow, little bits and pieces here and there, and before I knew it, it sort of naturally came back to life.”
Before he hired a team to help him, Kesler was developing “Allison Road” all by himself. He’s therefore confident that he can develop the game solo once again.
“For our gameplay trailer, I did all the modeling, texturing, shaders, lighting, etc., and thankfully a lot of the mechanics are already implemented from the previous development phase, so I can comfortably take the game forward by myself. If and when it comes to a point where new features and mechanics are required, or old ones need changing, I’ll go look for support.”
Kesler has yet to provide a launch date or any new details about the resurrected “Allison Road.” — BM, GMA News